Guild Wars! Elite Skills by Location: March 3rd, 2006
Abaddon's Mouth -   (Mission - Fire Islands):
Elementalist:   Abaddon's Mouth
Thunderclap Elite Hex Spell.  For 8-18 seconds, if target foe is struck Ice Floe
10e, 2c, 15r for lightning damage, that foe and adjacent foes are Iron Mines
  knocked down, and you lose 15-9 Energy or Thunderclap Ring of Fire
Optimus Caliph - Mursaat ends.  (Attr: Air Magic) Thunderhead
Mesmer:    
Energy Surge Elite Spell.  Target foe loses 4-9 Energy. For each point Abaddon's Mouth
10e, 2c, 20r of Energy lost, that foe and all foes in the area take 8 Iron Mines
Mercia the Smug - Mursaat damage.  (Attr: Domination Magic) Ring of Fire
Fevered Dreams Elite Hex Spell.  For 10-25 seconds, whenever target foe  
10e, 2c, 10r suffers from a new Condition, all foes in the area suffer Abaddon's Mouth
Plexus Shadowhook-Spider from that Condition as well.  (Attr: Illusion Magic)  
Monk:   Abaddon's Mouth
Aura of Faith Elite Enchantment Spell.  For 60 seconds, target ally Ice Floe
10e, 1c, 15r gains 24-45% more Health when healed. Ring of Fire
Willa the Unpleasant-Mursaat (Attr: Divine Favor) Thunderhead
Restore Condition Elite Spell.  Remove all Conditions (Poison, Disease,  
5e, 3/4c, 2r Blindness, Dazed, Bleeding, Crippled, and Deep Wound) Abaddon's Mouth
  from target other ally. That ally is healed 10-58 points for  
Spindle Agonyvein-Spider each condition removed.  (Attr: Protection Prayers)  
Necromancer:   Abaddon's Mouth
Life Transfer Elite Hex Spell.  For 6-11 seconds, target foe suffers Ice Floe / Iron Mines
10e, 2c, 30r -3-7 Health degeneration, which you gain as Health Ring of Fire
Sarlic the Judge - Mursaat regeneration.  (Attr: Blood Magic) Thunderhead
Soul Leech Elite Hex Spell.  For 10 seconds, whenever target foe  
10e, 2c, 15r casts a Spell, you steal up to 16-67 Health from that foe. Abaddon's Mouth
Goss Darkweb - Spider (Attr: Blood Magic)  
Ranger:    
Barrage Elite Bow Attack.  All your preparations are removed. Abaddon's Mouth
5e, 1r Shoot arrows at up to 6 foes adjacent to your target.  Iron Mines
Snyk the Hundred Tongue These arrows strike for +1-13 damage if they hit.  
Wurm (Attr: Marksmanship)  
Oath Shot Elite Bow Attack.  If Oath Shot hits, all of your skills Abaddon's Mouth
10e, 20r except Oath Shot are recharged. If it misses, all of your Ice Floe / Iron Mines
  skills are disabled for 10 seconds.  (50% miss chance Ring of Fire
Cairn the Relentless - Jade with Expertise 7 or less.)  (Attr: Expertise) Thunderhead
Warrior:   Abaddon's Mouth
Devastating Hammer Elite Hammer Attack.  If Devastating Hammer hits, your Ice Floe / Iron Mines
7 adr target is knocked down and suffers from Weakness for Ring of Fire
Cairn the Destroyer - Jade 5-17 seconds.  (Attr: Hammer Mastery) Thunderhead
Dragon's Lair -   (Mission):
Elementalist:    
Lightning Surge Elite Hex Spell.  After 3 seconds, target foe is knocked  
10e, 2c, 10r down and struck for 14-83 lightning damage. This Spell Dragon's Lair
Facet of Elements causes Exhaustion.  (Attr: Air Magic)  
Mesmer:    
Mantra of Recall Elite Enchantment Spell.  For 20 seconds, you gain no Dragon's Lair
10e, 1c, 20r benefit from it. You gain 13-25 Energy when Mantra of Snake Dance
Facet of Chaos Recall ends.  (Attr: Inspiration Magic)  
Monk:    
Shield of Regeneration Elite Enchantment Spell.  For 5-13 seconds, target ally  
15e, 1c, 20r gains +3-9 Health regeneration and 40 armor. Dragon's Lair
Facet of Light (Attr: Protection Prayers)  
Necromancer:    
Grenth's Balance Elite Spell.  If target foe has more Health than you, you Dragon's Lair
10e, 1/4c, 10r gain half the difference (up to your maximum Health), and Frozen Forest
Facet of Darkness that foe loses an equal amount.  (No Attribute)  
Ranger:    
Melandru's Resilience Elite Stance.  For 8-18 seconds, you gain +3 Health  
5e, 25r regeneration and +1 Energy regeneration for each Dragon's Lair
  Condition and Hex you are suffering.  
Facet of Nature (Attr: Wilderness Survival)  
Warrior:    
Gladiator's Defense Elite Stance.  For 5-10 seconds, you have a 75% chance  
5e, 30r to block incoming attacks. Whenever you block a melee Dragon's Lair
  attack this way, the attacker suffers 5-29 damage.  
Facet of Strength (Attr: Tactics)  
Dreadnought's Drift -   (Explorable - S. Shivers, South from Beacon's, North from Camp Rankor):
Necromancer:    
Feast of Corruption Elite Spell.  Target foe and all adjacent foes are struck  
10e, 2c, 20r for 16-67 shadow damage. You steal up to 8-34 Health Dreadnoughts
Maw the Mountain Heart from each struck foe who is suffering from a Hex. Drift
Wurm (Attr: Curses)  
Dunes of Despair -   (Mission - Crystal Desert):
Mesmer:   Dunes of Despair
Mantra of Recovery Elite Stance.  For 5-17 seconds, Spells you cast Elona Reach
10e, 30r recharge 50% faster.    Thirsty River
Ayassah Hess - Forgotten (Attr: Fast Casting)  
Monk:    
Word of Healing Elite Spell.  Heal target other ally for 16-67 points. Heal Dunes Despair
5e, 3/4c, 4r for an additional 15-83 points if that ally is below 50% Elona Reach
Dassk Arossyss - Forgotten Health.  (Attr: Healing Prayers) Thirsty River
Necromancer: Elite Enchantment Spell.  Sacrifice 17% maximum  
Order of the Vampire Health. For 5 seconds, whenever a party member who is Dunes of Despair
10e, 2c, 5r not under the effects of another Necromancer Elona Reach
Rysaa Hisst - Forgotten Enchantment hits a foe with physical damage, that party Thirsty River
  member steals up to 3-13 Health.  (Attr: Blood Magic)  
Warrior:    
Warrior's Endurance Elite Stance. For 10-23 seconds, you gain 3 Energy each Dunes Despair
5e, 30r time you hit with a melee attack. Warrior's Endurance Elona Reach
Custodian Fidius - Forgotten cannot raise your Energy above 10-22.  (Attr: Strength) Thirsty River
Elona Reach -   (Mission - Crystal Desert):
Elementalist:    
Ether Renewal Elite Enchantment Spell.  For 7 seconds, each time you Elona Reach
10e, 1c, 30r cast a Spell, you gain 1-3 Energy and 5-17 Health for Thirsty River
Vassa Ssiss - Forgotten each Enchantment on you.  (Attr: Energy Storage)  
Mesmer:    
Mantra of Recovery Elite Stance.  For 5-17 seconds, Spells you cast Elona Reach
10e, 30r recharge 50% faster.    Thirsty River
Tiss Danssir - Forgotten (Attr: Fast Casting)  
Monk:    
Word of Healing Elite Spell.  Heal target other ally for 16-67 points. Heal Dunes Despair
5e, 3/4c, 4r for an additional 15-83 points if that ally is below 50% Elona Reach
Wissper Inssani - Forgotten Health.  (Attr: Healing Prayers) Thirsty River
Necromancer: Elite Enchantment Spell.  Sacrifice 17% maximum  
Order of the Vampire Health. For 5 seconds, whenever a party member who is Dunes of Despair
10e, 2c, 5r not under the effects of another Necromancer Elona Reach
Uussh Visshta - Forgotten Enchantment hits a foe with physical damage, that party Thirsty River
  member steals up to 3-13 Health.  (Attr: Blood Magic)  
Ranger:    
Marksman's Wager Elite Preparation.  For 12 seconds, you gain 5-9 Energy Elona Reach
5e, 2c, 24r whenever your arrows hit, but lose 10 Energy whenever Thirsty River
Custodian Jenus - Forgotten your arrows fail to strike.  (Attr: Expertise)  
Warrior:    
Warrior's Endurance Elite Stance. For 10-23 seconds, you gain 3 Energy each Dunes Despair
5e, 30r time you hit with a melee attack. Warrior's Endurance Elona Reach
Custodian Dellus - Forgotten cannot raise your Energy above 10-22.  (Attr: Strength) Thirsty River
Frozen Forest -   (Explorable - S. Shiver, from Copperhammer Mines & Iron Mines of Moladune):
Elementalist:    
Ward Against Harm Elite Spell.  Create a Ward Against Harm at this  
15e, 1c, 20r location. For 8-18 seconds, allies in this area have 12-50 Frozen Forest
  armor against fire damage and 12-22 armor against other  
Arkhel Havenwood - Pinesoul damage.  (Attr: Water Magic)  
Water Trident Elite Spell.  Send out a Water Trident striking target foe Frozen Forest
5e, 1c, 3r for 5-53 cold damage if it hits. If it hits a moving foe, that Ice Cave Sorrow
Boreal Kubeclaw-Stone Sum. foe is knocked down.  (Attr: Water Magic) Thunderhead
Mesmer:   Frozen Forest
Crippling Anguish Elite Hex Spell.  For 8-18 seconds, target moves 50% Ice Caves Sorrow
15e, 1c, 20r slower and suffers -1-3 Health degeneration. Salt Flats
Barl Stormsiege - Stone Sum. (Attr: Illusion Magic) Thunderhead
Monk:    
Life Barrier Elite Enchantment Spell.  For 10 seconds, whenever  
-1, 15e, 2c, 5r target ally would take damage, that ally is healed for that Frozen Forest
Eshnal Hardwood - Pinesoul amount instead, maximum 6-49.  All your Protection  
  Prayers are disabled for 5 seconds. (Attr: Protection)  
Mark of Protection Elite Enchantment Spell.  For 10 seconds, whenever Frozen Forest
10e, 1c, 45r target ally would take damage, that ally is healed for that Ice Caves Sorrow
Mesqul Ironhealer amount instead, maximum 6-49.  All your Protection Iron Mines
Stone Summit Prayers are disabled for 5 seconds. (Attr: Protection) Thunderhead
Necromancer: (Heroes Path Quest Only)  
Grenth's Balance Elite Spell.  If target foe has more Health than you, you Dragon's Lair
10e, 1/4c, 10r gain half the difference (up to your maximum Health), and Frozen Forest
Mraggah - Phantom that foe loses an equal amount.  (No Attribute)  
Offering of Blood Elite Spell.  Sacrifice 20% maximum Health. You gain Frozen Forest
5e, 1/4c, 15r 8-18 Energy.  Ice Caves Sorrow
Jollen Steelblight-Stone Sum (Attr: Blood Magic) Thunderhead
Virulence Elite Spell.  If target foe was already suffering from a  
5e, 1c, 15r Condition, that foe suffers from Disease, Poison, and Frozen Forest
Unthet Rotwood-Pinesoul Weakness for 3-13 seconds.  (Attr: Death Magic)  
Ranger:    
Melandru's Arrows Elite Preparation.  For 18 seconds, whenever your Frozen Forest
5e, 2c, 12r arrows hit, they cause Bleeding for 3-21 seconds, and if Thunderhead
Resnar Mountaininsight they hit a target who is under an Enchantment, they do  
Stone Summit +8-24 damage.  (Attr: Wilderness Survival)  
Warrior:   Frozen Forest
Cleave Elite Axe Attack. If this attack hits, you strike for +10-26 Ice Caves Sorrow
4 adr damage. Iron Mines
Linka Goldensteel-Stone Sum (Attr: Axe Mastery) Thunderhead
Defy Pain Elite Skill.  For 12 seconds you have an additional  
6 adr 90-258 Health and an additional 20 armor. Frozen Forest
Obrhit Barkwood-Pinesoul (Attr: Strength)  
Hell's Precipice -   (Mission - Fire Islands):
Elementalist:    
Mind Burn Elite Spell. Target foe takes 15-51 fire damage.  If you  
15e, 1c, 20r have more Energy than target foe, that foe takes an Hell's Precipice
Scelus Prosum additional 15-51 fire damage and is set on fire for 1-6  
Hand/Fist seconds. This Spell causes Exhaustion.  (Attr: Fire Magic)  
Mesmer:    
Panic Elite Hex Spell.  For 10-22 seconds, target foe and all  
25e, 2c, 10r nearby foes suffer -2 Energy degeneration and take 10-68 Hell's Precipice
Moles Quibus-Hand/Fist damage whenever they use a Signet.  (Attr: Domination)  
Necromancer:    
Aura of the Lich Elite Enchantment Spell.  For 15-39 seconds, your  
10e, 2c, 20r Health is halved, but you take half damage from all Hell's Precipice
Maligo Libens - Titan sources. When Aura of the Lich ends, you're healed for  
  50-202 Health.  (Attr: Death Magic)  
Ranger: Elite Nature Ritual.  Create a level 1-8 Spirit.  For  
Greater Conflagration creatures within its range, all physical damage is fire  
5e, 5c, 60r damage instead.This Spirit dies after 30-126 seconds. Hell's Precipice
Valetudo Rubor-Hand/Fist (Attr: Wilderness Survival)  
Warrior: Elite Axe Attack. If Eviscerate hits, you strike for +10-34  
Eviscerate damage and inflict a Deep Wound, lowering your target's  
8 adr maximum Health by 20% for 5-17 seconds.  Hell's Precipice
Toritudo Probo - Titan (Attr: Axe Mastery)  
Hundred Blades Elite Sword Attack.  Swing twice at target foe and foes  
5e, 8r adjacent to your target. Hell's Precipice
Undead Prince Rurik (Attr: Swordsmanship)  
Ice Caves of Sorrow -   (Mission - Southern Shiverpeaks):
Elementalist:    
Water Trident Elite Spell.  Send out a Water Trident striking target foe Frozen Forest
5e, 1c, 3r for 5-53 cold damage if it hits. If it hits a moving foe, that Ice Cave Sorrow
Berg Frozenfist-Ice Golem foe is knocked down.  (Attr: Water Magic) Thunderhead
Mesmer:   Frozen Forest
Crippling Anguish Elite Hex Spell.  For 8-18 seconds, target moves 50% Ice Caves Sorrow
15e, 1c, 20r slower and suffers -1-3 Health degeneration. Salt Flats
Jonar Stonebender-Stone Su. (Attr: Illusion Magic) Thunderhead
Monk:    
Mark of Protection Elite Enchantment Spell.  For 10 seconds, whenever Frozen Forest
10e, 1c, 45r target ally would take damage, that ally is healed for that Ice Caves Sorrow
Darda Goldenchief amount instead, maximum 6-49.  All your Protection Iron Mines
Stone Summit Prayers are disabled for 5 seconds. (Attr: Protection) Thunderhead
Necromancer:    
Offering of Blood Elite Spell.  Sacrifice 20% maximum Health. You gain Frozen Forest
5e, 1/4c, 15r 8-18 Energy.  Ice Caves Sorrow
Hornak Ironcurse-Stone Sum (Attr: Blood Magic) Thunderhead
Warrior:   Frozen Forest
Cleave Elite Axe Attack. If this attack hits, you strike for +10-26 Ice Caves Sorrow
4 adr damage. Iron Mines
Virag Bladestone-Stone Sum (Attr: Axe Mastery) Thunderhead
Ice Floe -   (Explorable - S. Shiverpeaks, from Thunderhead Keep & Marhan's Grotto):
Elementalist:    
Mind Freeze Elite Hex Spell. Target foe suffers 10-34 cold damage. If Ice Floe
10e, 1c, 20r you have more Energy than target foe, that foe suffers an Spearhead Peak
  additional 10-34 cold damage and moves 90% slower for Witman's Folly
Skitt Skizzle - Ice Imp 2-5 seconds. This Spell causes Exhaustion.  (Attr: Water)  
Thunderclap Elite Hex Spell.  For 8-18 seconds, if target foe is struck Abad./  Ice Floe
10e, 2c, 15r for lightning damage, that foe and adjacent foes are Iron Mines
  knocked down, and you lose 15-9 Energy or Thunderclap Ring of Fire
Mursaat Elementalist ends.  (Attr: Air Magic) Thunderhead
Mesmer:    
Energy Drain Elite Spell.  Target foe loses 4-9 Energy. You gain 2 Ice Floe
5e, 1c, 25r points of Energy for each point of Energy lost. Spearhead Peak
Gambol Headrainer-Ice Imp (Attr: Inspiration Magic) Witman's Folly
Monk:   Abaddon's Mouth
Aura of Faith Elite Enchantment Spell.  For 60 seconds, target ally Ice Floe
10e, 1c, 15r gains 24-45% more Health when healed. Ring of Fire
Mursaat Monk (Attr: Divine Favor) Thunderhead
Signet of Judgment Elite Signet.  Target foe is knocked down. That foe and Ice Floe / Iron Mines
2c, 30r all adjacent foes take 15-63 holy damage. Snake Dance
Frostbite - Azure Shadow (Attr:  Smiting Prayers) Talus Chute
Necromancer:   Abad. / Ice Floe
Life Transfer Elite Hex Spell.  For 6-11 seconds, target foe suffers Iron Mines
10e, 2c, 30r -3-7 Health degeneration, which you gain as Health Ring of Fire
Mursaat Necromancer regeneration.  (Attr: Blood Magic) Thunderhead
Ranger:   Abaddon's Mouth
Oath Shot Elite Bow Attack.  If Oath Shot hits, all of your skills Ice Floe
10e, 20r except Oath Shot are recharged.  If it misses, all of your Iron Mines
  skills are disabled for 10 seconds.  (50% miss chance Ring of Fire
 Jade Bow with Expertise 7 or less.)  (Attr: Expertise) Thunderhead
Warrior:   Abad. / Ice Floe
Devastating Hammer Elite Hammer Attack.  If Devastating Hammer hits, your Iron Mines
7 adr target is knocked down and suffers from Weakness for Ring of Fire
Jade Armor 5-17 seconds.  (Attr: Hammer Mastery) Thunderhead
Iron Mines of Moladune -  (Mission - Southern Shiverpeaks):
Elementalist:    
Mist Form Elite Enchantment Spell. For 8-18 seconds, you cannot Iron Mines / RoF
10e, 1c, 30r take or deal damage from attacks. Snake Dance
Eidolen - Phantom (Attr: Water Magic) Talus Chute
Thunderclap Elite Hex Spell.  For 8-18 seconds, if target foe is struck Abad./  Ice Floe
10e, 2c, 15r for lightning damage, that foe and adjacent foes are Iron Mines
  knocked down, and you lose 15-9 Energy or Thunderclap Ring of Fire
Kratos the Foul - Mursaat ends.  (Attr: Air Magic) Thunderhead
Mesmer:    
Energy Surge Elite Spell.  Target foe loses 4-9 Energy. For each point Abaddon's Mouth
10e, 2c, 20r of Energy lost, that foe and all foes in the area take 8 Iron Mines
Balasi the Arcane - Mursaat damage.  (Attr: Domination Magic) Ring of Fire
Illusionary Weaponry Elite Enchantment Spell.  For 30 seconds, you deal no Iron Mines
15e, 1c, 40r damage in melee, but whenever you attack in melee, Snake Dance
Digo Murkstalker-Azure Shad. target foe takes 8-34 damage.  (Attr: Illusion Magic) Talus Chute
Monk:    
Mark of Protection Elite Enchantment Spell.  For 10 seconds, whenever Frozen Forest
10e, 1c, 45r target ally would take damage, that ally is healed for that Ice Caves Sorrow
Lokar Icemender amount instead, maximum 6-49.  All your Protection Iron Mines
Dolyak Master Prayers are disabled for 5 seconds. (Attr: Protection) Thunderhead
Signet of Judgment Elite Signet.  Target foe is knocked down. That foe and Ice Floe
2c, 30r all adjacent foes take 15-63 holy damage. Iron Mines
Balt Duskstrider (Attr:  Smiting Prayers) Snake Dance
Azure Shadow   Talus Chute
Necromancer:   Abad. / Ice Floe
Life Transfer Elite Hex Spell.  For 6-11 seconds, target foe suffers Iron Mines
10e, 2c, 30r -3-7 Health degeneration, which you gain as Health Ring of Fire
Feodor the Baneful-Mursaat regeneration.  (Attr: Blood Magic) Thunderhead
Spiteful Spirit Elite Hex Spell.  For 8-18 seconds, whenever target foe Iron Mines
15e, 2c, 10r attacks or uses a skill, Spiteful Spirit deals 5-29 shadow Snake Dance
Ceru Gloomrunner damage to that foe and all adjacent allies of that foe. Talus Chute
Azure Shadow (Attr: Curses)  
Ranger: (Attr: Marksmanship)  
Barrage Elite Bow Attack.  All your preparations are removed. Abaddon's Mouth
5e, 1r Shoot arrows at up to 6 foes adjacent to your target.  Iron Mines
Markis - Human These arrows strike for +1-13 damage if they hit.  
Oath Shot Elite Bow Attack.  If Oath Shot hits, all of your skills Abaddon's Mouth
10e, 20r except Oath Shot are recharged.  If it misses, all of your Ice Floe / Iron Mines
  skills are disabled for 10 seconds.  (50% miss chance Ring of Fire
Hilios the Dutiful - Jade with Expertise 7 or less.)  (Attr: Expertise) Thunderhead
Warrior:   Frozen Forest
Cleave Elite Axe Attack. If this attack hits, you strike for +10-26 Ice Caves Sorrow
4 adr damage. Iron Mines
Marka Granitehand-Stone Sum (Attr: Axe Mastery) Thunderhead
Dwarven Battle Stance Elite Stance.  For 5-10 seconds, you attack 10% faster,  
10e, 30r and if your hammer attacks hit, your target is interrupted. Iron Mines
  Dwarven Battle Stance ends if you use a skill.  
Slonak Copperbark-Stone Sum (Attr: Strength)  
Devastating Hammer Elite Hammer Attack.  If Devastating Hammer hits, your Abad. / Ice Floe
7 adr target is knocked down and suffers from Weakness for Iron Mines / RoF
Martigris the Stalwars - Jade 5-17 seconds.  (Attr: Hammer Mastery) Thunderhead
Mineral Springs -   (Explorable - S. Shiver, from Granite Citadel through Tasca's Demise area):
Elementalist: 5e, 1c, 15r / (No Attribute)  
Glyph of Energy Elite Glyph.  For 15 seconds, your next Spell costs 20 Mineral Springs
 Hyl Thunderwing - Avicara less Energy to cast and does not cause Exhaustion.  
Mesmer:    
Ineptitude Elite Hex Spell.  For 4-9 seconds, if target foe attacks,  
10e, 1c, 20r that foe takes 30-135 damage and becomes Blinded for 10 Mineral Springs
Wyt Sharpfeather - Avicara seconds.  (Attr: Illusion Magic)  
Monk:    
Shield of Judgment Elite Enchantment Spell.  For 8-18 seconds, anyone  
15e, 1c, 45r striking target ally with an attack is knocked down and Mineral Springs
Myd Springclaw - Avicara suffers 5-41 damage.  (Attr: Smiting Prayers)  
Necromancer:    
Well of Power Elite Spell.  Exploit nearest corpse to create a Well of  
15e, 3c, 15r Power at that location. For 8-18 seconds, allies within the Mineral Springs
  area of Well of Power gai